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Gameplay: 

Player uses WASD to move around and E to collect the items. Player has 60 seconds to collect items and finish the potions. During the gameplay there is always one potion displayed on the upper left panel together with the ingredients you need for it. Every time player manages to collect all the ingredients for the potion, they get a coin. This game puts you into situation where you have to be able to quickly identyfy all the displayed items and realise that not all the needed ingredients are displayed in the maze.

TEAM: 

MY PART:

  • Team Lead - scoping project, deciding on mvp, project planning, task management

  • Programming 

Other team members:

  • Level Designer - level design, UI, buttons art

  • Artist - whole game art from zero

  • Musician - game music, game sound effects, assisting level and scene designs

  • Programming assistant - small parts of programming

Further updates: 

As I had a higher personal interest in the game then after the GameJam I decided to do some bug fixes. Furthermore, I participated in the RedHill UX Challange in the Spring Game Job Fare 2023 (gamejobfair.com), where I used the game assets to create a quests view.

MAIN.png

Albero & puu

2023

2023

Project purpose:

This game was done 100% during Maltas Global Game Jam (part of the Global Game Jam) between 3-5th of February 2023 in a team of 5 people.

Used tools: 

Github

Visual Studio

Unity

C#

About project: 

Albero & Puu is a fast-paced 2D game that happens in a fantasy setting.

As the theme for the jam was "Roots" then being inspired by this the game became what it is. 

The inital and full idea of the game is described in detail in the GDD.

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